segunda-feira, 7 de setembro de 2026

When Deconstruction Begins to Destroy the Identity of Major Franchises

From Star Wars to DC: When Deconstruction Begins to Destroy the Identity of Major Franchises

There is a difference between transforming a franchise and stripping it of its identity. Great works need to evolve. New authors naturally bring their own ideas, new characters are introduced, and old stories can receive different interpretations. The problem begins when this evolution stops expanding the universe and starts replacing what originally made the franchise special.

In recent years, this discussion has gained momentum around some of the biggest properties in Western entertainment. From Star Wars to DC and Marvel, part of the audience has begun questioning whether certain productions are still trying to tell stories within these universes or whether they are using established characters as vehicles for new political, social, and ideological perspectives.

This does not mean that every change is bad or that an adaptation needs to faithfully reproduce every detail of the original material. Adaptation is not reproduction. The question is different: how much can a work be changed before it stops representing what made it important in the first place?


The Problem Is Not Change, but Forgetting the Identity

Characters with decades of history inevitably have different versions. Batman has been interpreted in countless ways. Superman has gone through numerous phases. The Jedi have also been presented from different perspectives. This is a natural part of a franchise's expansion.

However, there is a difference between exploring new possibilities and using an isolated characteristic from an old story to justify a complete transformation of a character. Many of these stories are specific versions or alternative interpretations that do not necessarily represent the true legacy of that character or work. A fragment does not necessarily represent decades of development.

If we search hard enough, we will probably find a story capable of justifying practically any interpretation. Likewise, after a particular change is made, a parallel story can be created to reinforce the existence of that idea in another medium. The problem arises when an exception is treated as the rule simply because it is convenient for the new narrative.

This is when a curious situation emerges: the character still has the same name, costume, and symbols, but their personality, values, and role within the story no longer seem to be the same.


Star Wars, DC, and the Conflict with the Past

The Acolyte is a recent example of this discussion. The series attempted to explore a more ambiguous view of the Jedi and the conflict between the Light and the Dark Side. The idea of presenting flawed characters or questioning institutions is not incompatible with Star Wars. The franchise itself has done this many times.

The problem appears when this moral complexity begins to relativize structures that are fundamental to the mythology itself. Complexity does not require every choice to have the same moral value.

In DC, similar discussions arise around new interpretations of classic characters. Hal Jordan, for example, has an identity built over decades around courage, willpower, confidence, and an adventurous spirit. Social issues can certainly be part of a Green Lantern story, but they should not necessarily replace what defines the character.

The same applies to Superman. Changes to Clark Kent's origin or his relationship with his Kryptonian parents can work dramatically, but they can also alter the character's symbolism. One of Superman's central ideas has always been the choice to use extraordinary power to protect those who do not possess the same power.

When changes of this kind stop complementing the character's development and begin contradicting fundamental characteristics established over decades, legitimate questions arise about whether the character is being stripped of their identity and whether the original material is being respected. It would be equivalent to suddenly having Luffy simply give up on becoming the Pirate King without any narrative development to justify such a decision. The point is to ask whether these changes enrich the character or simply create a different version using the same name.


Meanwhile, the East Is Creating New Properties

This situation becomes even more interesting when we look at the growth of Asian cultural industries.

Japan already has an enormous international presence through anime, manga, video games, and other forms of media. China has been expanding its influence with properties such as Genshin Impact, Wuthering Waves, and Black Myth: Wukong, while also developing its own platforms for content creators, such as Bilibili, which also competes for audience attention with Western platforms such as YouTube. South Korea continues to grow through webtoons, K-dramas, music, and video games, while India has one of the largest film industries in the world.

This does not mean that these industries are perfect. There are also bad productions, controversial decisions, and creative problems. The difference is that many of these markets continue to demonstrate an ability to create new properties instead of relying exclusively on rebuilding old franchises. And there is another important point: many of these industries also demonstrate a significant concern for preserving the identity of their franchises.

This could have important consequences in the future. For decades, the Western entertainment industry, particularly that of the United States, was responsible for some of the world's most influential cultural references. Star Wars, Marvel, DC, Disney, and other franchises shaped generations. But cultural relevance is not permanent.

Anime, manga, manhwa, Chinese games, Korean productions, and Indian cinema are competing for the attention of the same new generations. A child who grows up today following a Japanese or Chinese franchise may, ten years from now, consider it just as important as previous generations considered Superman, Batman, or Star Wars.

To be honest, I believe this has already happened, at least to some extent, with the generation that grew up during the 1990s and 2000s as anime rose in popularity in the West. For a significant portion of the audience, Goku already holds a cultural status comparable to, or even greater than, that of many traditional Western characters. And that is without even bringing names such as Naruto, Pokémon, Digimon, One Piece, and Bleach into the equation.


A Franchise Can Evolve Without Forgetting Who It Is

Audiences do not necessarily reject change. They accept new characters, new styles, new stories, and even major alterations when they perceive a genuine understanding of the original work and the characters being portrayed.

What often generates resistance is the feeling that a well-known franchise is being used merely as a wrapper for a story that could exist independently of that intellectual property.

There is, however, a much more interesting alternative: evolving without abandoning the identity.

It is possible to address contemporary issues without turning classic characters into spokespeople for a particular ideology. It is possible to create different protagonists without diminishing the old ones. It is possible to present moral conflicts without destroying the structures that make that universe unique. And, above all, it is possible to create something completely new.


The Real Danger Is Not Change. It Is Forgetting.

The problem is not for a work to have a message. The problem arises when that message requires the work to stop being what it once was, when the author's vision becomes more important than the character they were entrusted to adapt, and when there is a belief that established characters need to be modified in order for new ideas to exist.

If the West continues to wear down its major properties in this way, the risk will not simply be producing bad movies or television shows. The greater danger will be gradually reducing the cultural value of the very franchises that built their position in the global market.

Meanwhile, other countries will continue creating new worlds, new characters, and new intellectual properties.

A franchise does not necessarily disappear when a production fails. It begins to disappear when audiences stop recognizing in it what once made them fall in love with that universe.

In the end, adapting a great work should not simply mean finding a way to make it different. It should mean understanding why it worked in the first place.

Quando a Desconstrução Começa a Destruir a Identidade das Grandes Franquias

De Star Wars à DC: Quando a Desconstrução Começa a Destruir a Identidade das Grandes Franquias

Existe uma diferença entre transformar uma franquia e descaracterizá-la. Grandes obras precisam evoluir. Novos autores naturalmente apresentam suas próprias ideias, novos personagens são introduzidos e histórias antigas podem ganhar interpretações diferentes. O problema começa quando essa evolução deixa de expandir o universo e passa a substituir aquilo que originalmente tornou a franquia especial.

Nos últimos anos, essa discussão ganhou força em torno de algumas das maiores propriedades do entretenimento ocidental. De Star Wars à DC e à Marvel, parte do público passou a questionar se determinadas produções ainda estão tentando contar histórias dentro desses universos ou se estão utilizando personagens conhecidos como veículos para novas visões políticas, sociais e ideológicas.

Isso não significa que toda mudança seja ruim ou que uma adaptação precise reproduzir fielmente cada detalhe do material original. Adaptação não é reprodução. A questão é outra: até que ponto uma obra pode ser modificada antes de deixar de representar aquilo que a tornou importante?


O problema não é mudar, mas esquecer a identidade

Personagens com décadas de história inevitavelmente possuem versões diferentes. Batman já foi interpretado de inúmeras maneiras. Superman passou por diversas fases. Os Jedi também foram apresentados sob perspectivas distintas. Isso faz parte da expansão natural de uma franquia.

Porém, existe uma diferença entre explorar novas possibilidades e utilizar uma característica isolada de uma história antiga para justificar uma transformação completa do personagem. Muitas dessas histórias são versões específicas ou interpretações alternativas que não necessariamente representam o verdadeiro legado daquele personagem ou daquela obra. Um fragmento não representa necessariamente décadas de construção.

Se procurarmos o suficiente, provavelmente encontraremos alguma história capaz de justificar praticamente qualquer interpretação. Da mesma forma, após determinada modificação, uma história paralela pode ser criada para reforçar a existência daquela ideia em outra mídia. O problema surge quando uma exceção passa a ser tratada como regra simplesmente porque ela é conveniente para a nova narrativa.

É nesse momento que surge uma situação curiosa: o personagem continua possuindo o mesmo nome, uniforme e símbolos, mas sua personalidade, seus valores e sua função dentro da história já não parecem os mesmos.


Star Wars, DC e o conflito com o passado

The Acolyte é um exemplo recente dessa discussão. A série tentou explorar uma visão mais ambígua dos Jedi e do conflito entre a Luz e o Lado Sombrio. A ideia de apresentar personagens imperfeitos ou questionar instituições não é incompatível com Star Wars. A própria franquia já fez isso diversas vezes.

O problema aparece quando essa complexidade moral começa a relativizar estruturas que são fundamentais para a própria mitologia da série. Complexidade não exige que todas as escolhas tenham o mesmo valor moral.

Na DC, discussões semelhantes aparecem em torno das novas interpretações de personagens clássicos. Hal Jordan, por exemplo, possui uma identidade construída durante décadas em torno de coragem, força de vontade, confiança e espírito aventureiro. Questões sociais podem perfeitamente fazer parte de uma história do Lanterna Verde, mas elas não deveriam necessariamente substituir aquilo que define o personagem.

O mesmo vale para Superman. Mudanças na origem de Clark Kent ou na relação com seus pais kryptonianos podem funcionar dramaticamente, mas também podem alterar a simbologia do personagem. Uma das ideias centrais do Superman sempre foi justamente a escolha de utilizar um poder extraordinário para proteger aqueles que não possuem o mesmo poder.

Quando mudanças desse tipo deixam de complementar a construção do personagem e passam a contradizer características fundamentais estabelecidas ao longo de décadas, surge uma questão legítima sobre sua descaracterização e sobre o respeito ao material original. Seria equivalente a, de repente, fazer com que Luffy simplesmente desistisse de ser o Rei dos Piratas, sem qualquer construção narrativa que justificasse essa decisão. O ponto é perguntar se essas mudanças enriquecem o personagem ou simplesmente criam uma versão diferente utilizando o mesmo nome.


Enquanto isso, o Oriente cria novas propriedades

Essa situação se torna ainda mais interessante quando observamos o crescimento das indústrias culturais asiáticas.

O Japão já possui uma enorme presença internacional através de anime, mangá, videogames e outras mídias. A China vem ampliando sua influência com propriedades como Genshin Impact, Wuthering Waves e Black Myth: Wukong, além de desenvolver plataformas próprias para criadores de conteúdo, como a Bilibili, que também compete pela atenção do público com plataformas ocidentais como o YouTube. A Coreia do Sul cresce através de webtoons, K-dramas, música e videogames, enquanto a Índia possui uma das maiores indústrias cinematográficas do mundo.

Isso não significa que essas indústrias sejam perfeitas. Também existem produções ruins, decisões controversas e problemas criativos. A diferença é que muitos desses mercados continuam demonstrando capacidade de criar novas propriedades em vez de depender exclusivamente da reconstrução de franquias antigas. E há outro ponto importante: muitas dessas indústrias também demonstram uma preocupação significativa em preservar a identidade de suas franquias.

Isso pode ter consequências importantes no futuro. Durante décadas, a indústria do entretenimento ocidental, especialmente a dos Estados Unidos, foi responsável por algumas das principais referências culturais do planeta. Star Wars, Marvel, DC, Disney e outras franquias moldaram gerações. Mas relevância cultural não é permanente.

Anime, mangá, manhwa, jogos chineses, produções coreanas e cinema indiano estão disputando a atenção das mesmas novas gerações. Uma criança que hoje cresce acompanhando uma franquia japonesa ou chinesa pode, daqui a dez anos, considerá-la tão importante quanto gerações anteriores consideravam Superman, Batman ou Star Wars.

Para ser sincero, acredito que isso já tenha acontecido, pelo menos em parte, com a geração que cresceu nos anos 1990 e 2000 durante a ascensão dos animes no Ocidente. Para uma parcela significativa do público, Goku já possui um peso cultural comparável ou até superior ao de muitos personagens ocidentais tradicionais. E isso sem sequer colocar nessa equação nomes como Naruto, Pokémon, Digimon, One Piece e Bleach.


Uma franquia pode evoluir sem esquecer quem é

O público não rejeita necessariamente mudanças. Ele aceita novos personagens, novos estilos, novas histórias e até grandes alterações quando percebe que existe uma compreensão genuína da obra original e dos personagens abordados.

O que costuma gerar resistência é a sensação de que uma franquia conhecida está sendo utilizada apenas como embalagem para uma história que poderia existir independentemente daquela propriedade intelectual.

Existe, porém, uma alternativa muito mais interessante: evoluir sem abandonar a identidade.

É possível abordar questões contemporâneas sem transformar personagens clássicos em porta-vozes de uma determinada ideologia. É possível criar protagonistas diferentes sem diminuir os antigos. É possível apresentar conflitos morais sem destruir as estruturas que tornam aquele universo único. E, principalmente, é possível criar algo completamente novo.


O verdadeiro perigo não é mudar. É esquecer.

O problema não é uma obra possuir uma mensagem. O problema surge quando essa mensagem exige que a obra deixe de ser aquilo que era, quando a visão do autor se torna mais importante do que o personagem que ele recebeu para adaptar e quando existe a crença de que personagens estabelecidos precisam ser modificados para que novas ideias possam existir.

Se o Ocidente continuar desgastando suas grandes propriedades dessa maneira, o risco não será apenas produzir filmes ou séries ruins. O perigo maior será reduzir lentamente o valor cultural das próprias franquias que construíram sua posição no mercado mundial.

Enquanto isso, outros países continuarão criando novos mundos, novos personagens e novas propriedades intelectuais.

Uma franquia não desaparece necessariamente quando uma produção fracassa. Ela começa a desaparecer quando o público deixa de reconhecer nela aquilo que um dia o fez se apaixonar por aquele universo.

No fim, adaptar uma grande obra não deveria significar simplesmente encontrar uma maneira de torná-la diferente. Deveria significar compreender por que ela funcionou em primeiro lugar.

domingo, 6 de setembro de 2026

Nintendo Direct: 40 Years of Zelda and What to Expect from the Ocarina of Time Remake

Kingdom Hearts IV trailer D23 2026 Coco world

Nintendo has confirmed a special schedule for September 2026 to celebrate the 40th anniversary of The Legend of Zelda. The celebration will take place across two presentations: the first on September 8, dedicated exclusively to the franchise, followed by a new Nintendo Direct on September 9.

The anniversary presentation will last approximately 30 minutes. The following day, the Nintendo Direct will run for around 45 minutes and will focus on games coming to the Nintendo Switch 2 during the winter.

“Join us next week for two #NintendoDirect presentations! The Legend of Zelda 40th Anniversary Direct on September 8, approximately 30 minutes, and Nintendo Direct on September 9, approximately 45 minutes.”

— Nintendo of America, via X


Ocarina of Time Could Be the Main Highlight

Nintendo has not yet revealed which games will be featured, but one title is naturally among the most anticipated: The Legend of Zelda: Ocarina of Time.

The remake was announced for the Nintendo Switch 2 and is scheduled to launch in 2026. So far, however, few details have been revealed, increasing expectations for a possible gameplay trailer during the anniversary presentation.

It would be an opportunity to showcase the combat, Hyrule exploration, dungeons, and, most importantly, how Nintendo plans to modernize the classic's controls and camera.


A Faithful Remake or a Reimagining?

This will be one of the main questions among fans. Ocarina of Time is considered one of the most influential games in history, so any changes will need to be handled carefully.

In my opinion, improvements to the controls, camera, interface, and quality-of-life features would be very welcome. The ideal approach would be to modernize the experience without changing what made the game so special.

Nintendo has already taken a similar approach with Ocarina of Time 3D, which was developed with the participation of Grezzo. The remake introduced important improvements, including changes to the Water Temple, while preserving the structure and identity of the original adventure.

For this reason, a version that combines fidelity with modern improvements could be the most interesting direction for the new remake.


The Future of Zelda

Beyond Ocarina of Time, the 40th anniversary presentation could also provide clues about the future of the franchise. Following the impact of Breath of the Wild and Tears of the Kingdom, there is still plenty of curiosity about where the series will go next.

Will Nintendo continue investing in open-world gameplay, or return to a more traditional structure? The answer may not be revealed yet, but the 40th anniversary would be the perfect opportunity to provide some hints about what comes next.


Two Important Days for Nintendo Fans

September 8 and 9, 2026 promise to be important days for Nintendo fans. First, we will have the special Zelda presentation, followed the next day by a Nintendo Direct focused on the Switch 2.

Following the Direct on September 9, there will also be a new edition of Nintendo Treehouse: Live, featuring gameplay demonstrations of some of the games presented during the broadcast.

If Nintendo really is saving Ocarina of Time for this occasion, we may finally discover how one of the greatest classics in video game history has been rebuilt for a new generation.

And you, what are you expecting from the Zelda 40th Anniversary Nintendo Direct? Would you rather see a faithful remake of Ocarina of Time or a more ambitious reimagining?

Nintendo Direct: 40 anos de Zelda e o que esperar do remake de Ocarina of Time

Kingdom Hearts IV trailer D23 2026 Coco world

A Nintendo confirmou uma programação especial para setembro de 2026 em comemoração aos 40 anos de The Legend of Zelda. A celebração acontecerá em duas apresentações: a primeira no dia 8 de setembro, dedicada exclusivamente à franquia, e uma nova Nintendo Direct no dia 9.

A apresentação de aniversário terá aproximadamente 30 minutos. No dia seguinte, a Nintendo Direct terá cerca de 45 minutos e será focada nos jogos que chegarão ao Nintendo Switch 2 durante o inverno.

“Junte-se a nós na próxima semana para duas apresentações #NintendoDirect! The Legend of Zelda 40th Anniversary Direct em 8 de setembro, com aproximadamente 30 minutos, e Nintendo Direct em 9 de setembro, com aproximadamente 45 minutos.”

— Nintendo of America, via X


Ocarina of Time pode ser o grande destaque

A Nintendo ainda não revelou quais jogos serão apresentados, mas existe um título que naturalmente está entre os mais aguardados: The Legend of Zelda: Ocarina of Time.

O remake foi anunciado para o Nintendo Switch 2 e está previsto para chegar em 2026. Até agora, porém, poucos detalhes foram divulgados, o que aumenta a expectativa por um possível trailer com gameplay durante a apresentação de aniversário.

Seria uma oportunidade para mostrar o combate, a exploração de Hyrule, os templos e, principalmente, como a Nintendo pretende modernizar os controles e a câmera do clássico.


Um remake fiel ou uma reimaginação?

Essa será uma das principais dúvidas dos fãs. Ocarina of Time é considerado um dos jogos mais influentes da história e qualquer mudança deverá ser feita com cuidado.

Na minha opinião, melhorias em controles, câmera, interface e qualidade de vida seriam muito bem-vindas. O ideal seria modernizar a experiência sem alterar aquilo que tornou o jogo tão especial.

A Nintendo já adotou uma abordagem semelhante em Ocarina of Time 3D, que contou com a participação da Grezzo. O remake introduziu melhorias importantes, incluindo mudanças no Water Temple, mas preservou a estrutura e a identidade da aventura original.

Por isso, uma versão que combine fidelidade com melhorias modernas pode ser o caminho mais interessante para o novo remake.


O futuro de Zelda

Além de Ocarina of Time, a apresentação de 40 anos também pode trazer pistas sobre o futuro da franquia. Depois do impacto de Breath of the Wild e Tears of the Kingdom, ainda existe muita curiosidade sobre qual será o próximo passo da série.

A Nintendo continuará apostando no mundo aberto ou voltará a uma estrutura mais tradicional? Talvez a resposta ainda não seja revelada, mas o aniversário de 40 anos seria o momento perfeito para apresentar algumas novidades.


Dois dias importantes para os fãs

Os dias 8 e 9 de setembro de 2026 prometem ser importantes para os fãs da Nintendo. Primeiro teremos a apresentação especial de Zelda e, no dia seguinte, uma Nintendo Direct focada no Switch 2.

Após a Direct do dia 9, também haverá uma nova edição do Nintendo Treehouse: Live, com demonstrações de gameplay de alguns dos jogos apresentados.

Se a Nintendo realmente guardar Ocarina of Time para essa ocasião, finalmente poderemos descobrir como um dos maiores clássicos dos videogames foi reconstruído para uma nova geração.

E você, o que espera da Nintendo Direct de 40 anos de Zelda? Gostaria de ver um remake fiel de Ocarina of Time ou uma reimaginação mais ambiciosa?

sexta-feira, 4 de setembro de 2026

The Rise of Asia’s New Giants in the Gaming Industry

The video game industry in Asia has always had an enormous influence on the global market, mainly because of Japan. For decades, when we talked about the major centers of game development, the landscape was primarily dominated by Japan, the United States, and some European countries.

Kingdom Hearts IV trailer D23 2026 Coco world

However, this is changing. China's economic growth, the expansion of South Korea's game industry, and the global popularity of Korean culture are creating new hubs capable of producing games for the international market. At the same time, countries such as India are beginning to develop their own ecosystems.


Japan paved the way for Asia

It is important to remember that Asia is not new to the game industry. Japan helped build much of the history of modern video games through companies such as Nintendo, Sony, Sega, Capcom, Square Enix, and Bandai Namco.

Franchises such as Super Mario, Pokémon, The Legend of Zelda, Final Fantasy, and Resident Evil transformed the country into one of the industry's greatest creative references. The major change today is that this Asian leadership is beginning to become less concentrated in Japan.


China and South Korea are expanding the market

China is one of the clearest examples. Games such as Genshin Impact and Black Myth: Wukong have shown that Chinese studios can create major productions capable of reaching players around the world. In the first half of 2026, games developed in China generated US$12.37 billion in overseas revenue, a 30.2% increase compared with the same period of the previous year.

South Korea is following a similar path. Although it has traditionally had a strong industry focused on PC, mobile, and MMORPGs, its studios have increasingly invested in major console productions. Stellar Blade, Lies of P, and Crimson Desert are some examples of this movement.

During Gamescom 2026, Dong-ki Lee, technical director at Shift Up, spoke about this transformation and the impact of Stellar Blade and Lies of P on other Korean developers:

“Games like ours, and also Lies of P, came out in Korea, and that really made developers in Korea take up the challenge of developing console games.”

The statement shows how the success of certain titles can have a broader effect on an entire industry: when a studio demonstrates that there is an international audience for a large-scale Korean production, other developers begin to see this market as a real possibility.


State of Play Japan showcased this transformation

The State of Play Japan, held on September 3, 2026, offered an interesting snapshot of this new reality. Alongside major Japanese productions, the presentation highlighted projects from other Asian countries.

Among them were Crimson Desert, from South Korean developer Pearl Abyss, Daba: Land of Water Scar, from Chinese studio Dark Star Games, and WPCA: World Phasebound Control Authority, developed by Korean studio 5minlab.

The presence of these titles at the same event is significant. The international market is no longer looking only to Japan when searching for major Asian productions.


India could become one of the next major hubs

This expansion is also beginning to reach other countries. India has more than 500 million gamers and is building its own industry, supported by a huge population, technological growth, and an increasingly large community of developers.

The country still represents a small share of global game revenue, but this very gap demonstrates its enormous growth potential.


An opportunity for players and developers

The growth of these new hubs could benefit the entire industry. For players, it means more diverse experiences, styles, and cultural influences. For developers, it means the emergence of new companies, projects, and professional opportunities outside the traditional centers of game production.

The scale of this market also helps explain this competition. The global game market generated approximately US$201.6 billion in 2025, while the worldwide box office reached approximately US$32.8 billion. Although these are different metrics, the comparison demonstrates the enormous economic scale that video games have achieved.


The future of gaming could become increasingly Asian

Asia has always been one of the biggest forces in video games. The new development is that this influence is becoming more distributed. Japan, China, South Korea, India, and other countries are expanding their presence in an increasingly global industry.

The State of Play Japan is just another reflection of this transformation. The growth of new studios means more competition, greater diversity for players, and, above all, new opportunities for professionals who want to work in the game industry.

The next major video game hub may not be limited to Japan, the United States, or Europe. It could emerge from one of the new centers developing across Asia.

A Ascensão dos Novos Gigantes Asiáticos na Indústria dos Games

A indústria de videogames na Ásia sempre teve um peso enorme no mercado mundial, principalmente por causa do Japão. Durante décadas, quando falávamos sobre os grandes centros de desenvolvimento de jogos, o eixo era formado principalmente por Japão, Estados Unidos e alguns países europeus.

Kingdom Hearts IV trailer D23 2026 Coco world

Isso, porém, está mudando. O crescimento econômico da China, a expansão da indústria sul-coreana e a popularização global da cultura coreana estão criando novos polos capazes de produzir jogos para o mercado internacional. Ao mesmo tempo, países como a Índia começam a desenvolver seus próprios ecossistemas.


O Japão abriu caminho para a Ásia

É importante lembrar que a Ásia não está chegando agora à indústria de games. O Japão ajudou a construir boa parte da história dos videogames modernos com empresas como Nintendo, Sony, Sega, Capcom, Square Enix e Bandai Namco.

Franquias como Super Mario, Pokémon, The Legend of Zelda, Final Fantasy e Resident Evil transformaram o país em uma das maiores referências criativas do setor. A grande mudança atual é que esse protagonismo asiático começa a deixar de estar tão concentrado no Japão.


China e Coreia do Sul estão ampliando esse mercado

A China é um dos exemplos mais claros. Jogos como Genshin Impact e Black Myth: Wukong mostraram que estúdios chineses conseguem criar grandes produções capazes de alcançar jogadores em todo o mundo. No primeiro semestre de 2026, jogos desenvolvidos na China geraram US$ 12,37 bilhões em receita no exterior, crescimento de 30,2% em relação ao mesmo período anterior.

A Coreia do Sul segue um caminho semelhante. Apesar de possuir uma indústria tradicionalmente forte em PC, mobile e MMORPGs, seus estúdios passaram a investir cada vez mais em grandes produções para consoles. Stellar Blade, Lies of P e Crimson Desert são alguns dos exemplos desse movimento.

Durante a Gamescom 2026, Dong-ki Lee, diretor técnico da Shift Up, falou justamente sobre essa transformação e o impacto de Stellar Blade e Lies of P sobre outros desenvolvedores coreanos:

“Jogos como o nosso, e também Lies of P, surgiram na Coreia, e isso realmente fez com que os desenvolvedores coreanos se sentissem mais motivados a aceitar o desafio de desenvolver jogos para consoles.”

A declaração mostra que o sucesso de alguns títulos pode ter um efeito maior sobre toda a indústria: quando um estúdio demonstra que existe público internacional para uma produção coreana de grande escala, outros desenvolvedores passam a enxergar esse mercado como uma possibilidade real.


O State of Play Japan mostrou essa transformação

O State of Play Japan, realizado em 3 de setembro de 2026, ofereceu um retrato interessante dessa nova realidade. Além das grandes produções japonesas, a apresentação destacou projetos de outros países asiáticos.

Entre eles estavam Crimson Desert, da sul-coreana Pearl Abyss, Daba: Land of Water Scar, do estúdio chinês Dark Star Games, e WPCA: World Phasebound Control Authority, desenvolvido pela coreana 5minlab.

A presença desses títulos no mesmo evento é significativa. O mercado internacional já não olha apenas para o Japão quando procura grandes produções asiáticas.


Índia pode ser um dos próximos grandes polos

Essa expansão também começa a alcançar outros países. A Índia possui mais de 500 milhões de jogadores e vem estruturando uma indústria própria, apoiada por uma enorme população, crescimento tecnológico e uma comunidade cada vez maior de desenvolvedores.

O país ainda representa uma pequena parcela da receita mundial de games, mas justamente essa diferença demonstra seu enorme potencial de crescimento.


Uma oportunidade para jogadores e desenvolvedores

O crescimento desses novos polos pode ser positivo para toda a indústria. Para os jogadores, significa mais diversidade de experiências, estilos e referências culturais. Para os desenvolvedores, significa o surgimento de novas empresas, projetos e oportunidades profissionais fora dos tradicionais centros de produção.

E a escala desse mercado ajuda a explicar essa disputa. O mercado global de games movimentou cerca de US$ 201,6 bilhões em 2025, enquanto a bilheteria mundial de cinema ficou em aproximadamente US$ 32,8 bilhões. Embora sejam métricas diferentes, a comparação demonstra a enorme dimensão econômica alcançada pelos videogames.


O futuro dos games pode ser cada vez mais asiático

A Ásia sempre foi uma das maiores forças dos videogames. A novidade é que esse poder está se tornando mais distribuído. Japão, China, Coreia do Sul, Índia e outros países estão ampliando sua participação em uma indústria cada vez mais global.

O State of Play Japan é apenas mais um reflexo dessa transformação. O crescimento de novos estúdios significa mais concorrência, mais diversidade para os jogadores e, principalmente, novas oportunidades para profissionais que desejam trabalhar na indústria de games.

O próximo grande polo dos videogames pode não estar apenas no Japão, Estados Unidos ou Europa. Ele pode estar em algum dos novos centros que estão surgindo pela Ásia.

quinta-feira, 3 de setembro de 2026

State of Play Japan: Check Out the Main Games Revealed and Latest Announcements

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September 2026's State of Play delivered a presentation that differed from the traditional format. Instead of a single event, PlayStation held two consecutive broadcasts on September 3: the first featuring announcements and updates from studios around the world, followed shortly afterward by State of Play Japan, primarily focused on games developed in Japan and other parts of Asia.

With more than 30 games featured, the event had one particularly clear characteristic: rather than focusing solely on major new announcements, Sony dedicated much of the presentation to new trailers, updates, and release dates for games we already knew about. Even so, several announcements managed to stand out.


Resident Evil Opens State of Play

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The presentation opened with a new trailer for the Resident Evil movie, directed by Zach Cregger. The video showed more of protagonist Bryan's arrival in Raccoon City during the beginning of the viral outbreak.

One of the most interesting scenes shows bodies apparently falling throughout the city, reinforcing the sense of chaos that will dominate the movie. The film arrives in theaters on September 18, 2026.

RELEASE: September 18, 2026
PLATFORMS: Cinemas

Marvel's Wolverine Gets a Launch Trailer

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Marvel's Wolverine received a new trailer showing more of Logan's adventure, his allies, and some of the characters involved in the story. Jean Grey and members of Team X also appear in the new presentation.

Insomniac Games' title is getting closer to release and will launch exclusively on PlayStation 5.

RELEASE: September 15, 2026
PLATFORMS: PlayStation 5

Ghost of Yōtei Gets Two Major Content Updates

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Sucker Punch returned to showcase Ghost of Yōtei, this time highlighting two new pieces of content arriving with the Complete Edition.

Ghost of Yōtei: Most Wanted will be a roguelike-inspired survival mode, while Ghost of Yōtei: Echoes of Sekigahara will be a narrative expansion exploring Atsu's past and the Battle of Sekigahara.

One of the biggest highlights was the return of Jin Sakai as a playable character in Most Wanted.

RELEASE: October 1, 2026
PLATFORMS: PlayStation 5

Monster Hunter Wilds: Ascendance

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Capcom revealed a new trailer for Monster Hunter Wilds: Ascendance, showcasing new monsters, the Skybound Eyrie region, and new combat mechanics.

The expansion also introduces the Boost Bracer, which can temporarily enhance the characteristics of all 14 weapon categories. The expansion is scheduled for 2027.

RELEASE: 2027
PLATFORMS: PlayStation 5 • Xbox Series X|S • PC

Metro 2039 and Maneater 2

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Metro 2039 received its first major gameplay footage on PlayStation 5 Pro, highlighting exploration, combat, survival, and stealth in a post-apocalyptic Moscow.

RELEASE: February 4, 2027
PLATFORMS: PlayStation 5 • Xbox Series X|S • PC
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Maneater 2 introduced a new aquatic adventure, once again putting players in control of a shark inside a massive theme park. The game is scheduled for 2027.

RELEASE: 2027
PLATFORMS: PlayStation 5

Crimson Desert Gets an Expansion

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Crimson Desert: Charting the Unknown promises to expand the world of Pywel with a new adventure starring Kliff, Oongka, and Damiane. The trailer showcased an even wider variety of environments and exploration possibilities.

RELEASE: October 15, 2026
PLATFORMS: PlayStation 5

LEGO PlayStation Celebrates the Original Console

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In between the game announcements, Sony and LEGO revealed a set based on the original PlayStation. The model contains 1,911 pieces and recreates the original console and controller at nearly 1:1 scale, while also hiding several references to PlayStation history.

RELEASE: October 1, 2026
PLATFORMS: LEGO

Final Fantasy Resonance

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Square Enix showed more of Final Fantasy Resonance, an HD-2D RPG that combines classic elements of the franchise with a modern presentation. The trailer also revealed Sephiroth as a special challenge.

Another highlight is that the game's first chapter can already be experienced through the demo, with progress transferable to the full version.

RELEASE: October 22, 2026
PLATFORMS: PlayStation 5 • Nintendo Switch • Nintendo Switch 2 • Xbox Series X|S • PC

Hunter's Moon, Uncanyon and Keeper

Among the smaller projects, three games stood out for their very different concepts. Hunter's Moon embraces first-person folk horror, while Uncanyon uses reality manipulation to create its puzzles. Meanwhile, Keeper, from Double Fine, puts players in control of a lighthouse in a surreal adventure that is already available.

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RELEASE — HUNTER'S MOON: October 25, 2026
PLATFORMS: PlayStation 5
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RELEASE — KEEPER: September 3, 2026
PLATFORMS: PlayStation 5 • PC • Xbox Series X|S
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RELEASE — UNCANYON: 2027
PLATFORMS: PlayStation 5

Rhapsody in Scarlet and Rev. Noir

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Konami had a strong presence across both presentations. Rhapsody in Scarlet received new details about its world inspired by 1920s New York, blending jazz, magic, and supernatural creatures.

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Rev. Noir, previously revealed, also returned with new footage and more details about its story. Neither game has an exact release date yet, although Rev. Noir is confirmed for 2027.

RELEASE — REV. NOIR: 2027
PLATFORMS: PlayStation 5

PlayStation Plus Gets New Classics

The PlayStation Plus Premium classics catalog is also receiving new additions. Mega Man X: Command Mission arrives in September, while Dino Crisis 2 and the original Ratchet & Clank were also announced for the catalog.

Mycopunk was also confirmed for the PlayStation Plus game catalog later this year.


Gran Turismo 7 Begins Its 30th Anniversary Celebration

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Gran Turismo 7 will receive the Spec IV update, divided into two parts. The update will add new tracks, cars, and game modes, preparing the franchise for its 30th anniversary celebration.

The content will be released between October and December 2026.


GTA 6 Gets Special Controllers

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Rockstar and PlayStation revealed two Grand Theft Auto VI special DualSense controllers, one black and one white, inspired by the aesthetic of Vice City.

The controllers will be available for pre-order on September 10 and launch on November 19, the same day as GTA 6.

RELEASE — GTA VI: November 19, 2026
PLATFORMS: PlayStation 5 • Xbox Series X|S

Final Fantasy VII Revelation Closes the Presentation

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The major finale came with Final Fantasy VII Revelation. Square Enix presented an extensive showcase of the third part of the remake, featuring characters such as Vincent, Barret, Tifa, Cait Sith, and Cloud.

The biggest highlight, however, was the scale of the world. Exploration can be carried out using the Highwind, chocobos, and other forms of transportation, turning the new chapter into a much more open experience.

The conclusion of the trilogy will launch exclusively on PlayStation 5 in April 2027.

RELEASE: April 8, 2027
PLATFORMS: PlayStation 5

State of Play Japan Focuses on Asian Games

Immediately after the main State of Play, Sony presented State of Play Japan, dedicated to Japanese and Asian games. The second presentation featured several previously announced titles, while also revealing some interesting new projects.

Dragon Ball Xenoverse 3

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The event opened with Dragon Ball Xenoverse 3, arriving in 2027 and once again allowing players to create and develop their own character within the Dragon Ball universe.

RELEASE: 2027
PLATFORMS: PlayStation 5

Fate/Extra Record

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Fate/Extra Record finally received its release date. The remake focuses on card-based battles and new strategic mechanics.

RELEASE: January 28, 2027
PLATFORMS: PlayStation 5 • PlayStation 4

Dragon Quest Monsters and Gundam Rogue Orbit

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Dragon Quest Monsters: The Withered World received a new showcase highlighting its cozy atmosphere, while Gundam Rogue Orbit received more gameplay footage and customization details.

RELEASE — DRAGON QUEST MONSTERS: December 3, 2026
PLATFORMS: PlayStation 5
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RELEASE — GUNDAM ROGUE ORBIT: March 5, 2027
PLATFORMS: PlayStation 5

The Eminence in Shadow, Rematch and Where the Seeds Fall

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The Eminence in Shadow: Phantom Echoes was announced as the first game in the series for consoles, featuring roguelite action and an original story.

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Rematch also received a special collaboration with Blue Lock, while Where the Seeds Fall showcased its action and exploration concept.

RELEASE — REMATCH x BLUE LOCK: September 24, 2026
PLATFORMS: PlayStation 5
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RELEASE — WHERE THE SEEDS FALL: November 5, 2026
PLATFORMS: PlayStation 5

Stupid Never Dies and SlashZero

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Stupid Never Dies received a new showcase and confirmed that its demo is already available on PS5, with progress carrying over to the full game.

RELEASE: October 21, 2026
PLATFORMS: PlayStation 5 • PC
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SlashZero received a limited-time demo, with the full release scheduled for spring 2027.

RELEASE: Spring 2027
PLATFORMS: PlayStation 5

Other State of Play Japan Announcements

The presentation also brought new details about Ghost of Yōtei: Echoes of Sekigahara, Monster Hunter Wilds: Ascendance, Rhapsody in Scarlet, and Rev. Noir, showing how closely connected the two events were and reinforcing the presence of major Japanese productions.

Other titles included Echoes of Aincrad: Genesis Maidens, a Sword Art Online expansion, Digimon Story Time Stranger: A Hero's Eternal Legacy, CONQ: Crown of No Quarter, and Daba: Land of Water Scar, the latter representing the growing presence of Chinese studios in the action RPG market.

RELEASE — DABA: LAND OF WATER SCAR: Spring 2027
PLATFORMS: PlayStation 5

Digimon Story Time Stranger: A Hero's Eternal Legacy is also confirmed for 2027, while Echoes of Aincrad: Genesis Maidens arrives in winter 2026.


Was September's State of Play Worth It?

Overall, the September 2026 State of Play was a solid presentation, but not necessarily a surprising one. The event worked better as a major update to the PlayStation release calendar than as a showcase of announcements capable of redefining expectations for the generation.

Marvel's Wolverine, Final Fantasy VII Revelation, Monster Hunter Wilds: Ascendance, and Ghost of Yōtei were the major highlights, while titles such as Rhapsody in Scarlet, Uncanyon, Keeper, and Daba: Land of Water Scar helped diversify the presentation.

State of Play Japan, on the other hand, was probably the more interesting part for those following the Japanese and Asian gaming market. The presence of Dragon Ball Xenoverse 3, Fate/Extra Record, Dragon Quest Monsters, Gundam Rogue Orbit, and new Chinese projects demonstrated a variety that often does not appear in PlayStation's Western presentations.


The Elephant in the Room: The End of Physical Media

Despite the number of announcements, one important question remained unanswered. In July, Sony confirmed that starting in January 2028, it will stop producing physical discs for new PlayStation games. The decision has sparked criticism surrounding preservation, resale, collecting, and the very concept of ownership in digital games.

Therefore, considering that the State of Play showcased numerous releases and even a commemorative collaboration with LEGO based on the original PlayStation, it would have been interesting for Sony to use the occasion to clarify its strategy for physical media and address the community's concerns.

The silence does not diminish the quality of the announcements, but it leaves the impression that an important discussion is taking place around PlayStation that the company still prefers not to address publicly.


Conclusion

The September 3, 2026 State of Play was not designed to make a major impact through dozens of brand-new announcements. Its goal appeared to be different: to show that PlayStation's release calendar is becoming increasingly packed and prepare audiences for the games arriving between late 2026 and 2027.

For me, Final Fantasy VII Revelation was the biggest highlight, particularly because of the scale of its world and the amount of new exploration footage shown. Marvel's Wolverine also seems ready to finally demonstrate why it has been one of Insomniac's most anticipated projects.

However, the presentation could have been even stronger with some answers about the future of the platform. Among so many announcements, the lack of a clearer position on the end of physical discs in 2028 ended up being one of the most noticeable aspects of the event.

What did you think of the September 2026 State of Play? Which announcement caught your attention the most, and which game do you think was missing?