After a few years away from the spotlight, BlizzCon 2026 marked the return of one of the most important events in the gaming industry. Blizzard took the opportunity to present an impressive number of new developments for some of its best-known franchises.
Among new games, expansions, characters, and projects that bring the company's universes to other forms of media, the presentation showed that Blizzard intends to enter a new phase. Among all the announcements, five stood out in particular: the return of StarCraft, the reveal of Diablo V, the new World of Warcraft: Forever, the next major phase of Hearthstone, and the arrival of Xal'atath in Heroes of the Storm.
Interestingly, among these five major announcements, Hearthstone is the only game I have directly followed as a player. Even so, it is hard not to get excited seeing some of Blizzard's flagship franchises once again receiving major projects and long-term plans.
StarCraft is back — and in an unexpected way
Perhaps no reveal at BlizzCon 2026 came as much of a surprise as the return of StarCraft. After years of being largely outside the center of Blizzard's attention, the franchise has finally received a new project.
The new game will be an open-world shooter set in the universe of the Koprulu Sector. Blizzard's announced target points to spring 2030, meaning we still have a long wait ahead before experiencing the new adventure.
The choice of genre is perhaps just as interesting as the franchise's return itself. Rather than simply continuing the real-time strategy formula that made StarCraft famous, Blizzard is using its science-fiction universe to experiment with a completely different perspective.
The project will be led by Dan Hay, known for his work on the Far Cry franchise, and promises to explore the universe of Terrans, Zerg, and Protoss once again through a first-person action experience.
The return carries even more weight when we remember that, in 2020, Blizzard announced that StarCraft II would no longer receive new paid content, focusing its support on seasons, balance changes, and maintenance. Since then, the franchise has become much more closely associated with its community and competitive scene than with major releases.
For that reason, the 2026 announcement represents much more than simply a new game. It is confirmation that Blizzard is once again looking at StarCraft as a franchise capable of supporting a new experience.
It is still too early to know whether the shift to a shooter will work. But after so many years without a major new release, it would probably be difficult to imagine a more unexpected way to bring StarCraft back into the spotlight.
Diablo V: What if Diablo had already won?
The second major reveal came from Diablo. After introducing new phases for Diablo IV, Blizzard finally confirmed what many fans had been waiting for: Diablo V is in development.
The new chapter is planned for spring 2029. This time, the heroes failed to prevent the catastrophe. The world fell, Sanctuary was defeated, and Diablo won. This premise allows Blizzard to explore a very different version of the Diablo universe. Instead of following heroes trying to prevent evil from conquering the world, players will be placed in a reality where the demonic forces have already won.
It is a simple change to the premise, but potentially a very interesting one from a narrative perspective. After all, one of Diablo's defining characteristics has always been the feeling that the world is constantly on the verge of collapse.
Now, Blizzard seems interested in exploring what happens after the collapse actually occurs. While Diablo V is still a long way off, Diablo IV will continue receiving content. Blizzard also confirmed the return of the Amazon, one of the franchise's most iconic classes, along with new content celebrating Diablo's 30th anniversary.
World of Warcraft: Forever turns the past into a new beginning
Among all of Blizzard's announcements, World of Warcraft: Forever may be the one with the most curious proposal. The idea is to create a new experience based on classic Azeroth, but without simply repeating the content from World of Warcraft Classic.
Forever is born from the experience accumulated with WoW Classic and Season of Discovery, attempting to answer a question the community has been asking for years: what if it were possible to keep exploring the original Azeroth without being limited to the content that existed at launch?
Blizzard's answer is a kind of new permanent branch of World of Warcraft, with new regions, dungeons, raids, abilities, race and class combinations, and other content built on the classic foundation.
The project arrives on November 4, 2026, with a beta previously scheduled for September. One of the most interesting elements is the new Skyborne race, which will be part of this reimagined version of Azeroth.
The proposal also makes it clear that Forever does not intend to compete directly with modern World of Warcraft. Blizzard is creating a third way to experience the universe, preserving the identity of the original world while making room for new stories. For those who have followed Warcraft's history for decades, this could become one of the most intriguing experiences of the franchise's current era.
Hearthstone returns to the Old Gods and finally gets the Monk
Of all the major announcements at BlizzCon 2026, Hearthstone is the only one I can also discuss from a player's perspective. And Blizzard found a fitting way to celebrate this new phase of the card game.
The next major expansion will be Reign of the Black Empire, taking players thousands of years into Azeroth's past, to an era defined by the influence of the Old Gods. C'Thun, N'Zoth, Yogg-Saron, and Y'Shaarj return to the center of the theme, bringing one of Warcraft's most iconic aesthetics back to Hearthstone. Those who played during the era when these gods' cards dominated the meta know just how powerful and unpredictable they could be.
The expansion will also introduce new mechanics and a Journal system designed to help players better keep track of the stories and events from different periods of the game.
But the announcement that will probably have the greatest long-term impact is something else: Hearthstone will finally receive the Monk class, the famous panda from the WoW franchise, who is quite charismatic in his own right and could attract new players to this new character.
The new class is scheduled for March 2027 and will be the first new class added to the game in six years. For a game that already has a gigantic number of cards and possible combinations, adding a new class means much more than simply creating new cards. The Monk could alter the metagame and make room for new strategies.
As a player, this is exactly the kind of announcement that interests me the most. After so many years of Hearthstone, a new class represents a significant change in the way the game can be built and played.
Xal'atath arrives in Heroes of the Storm
The fifth announcement worth highlighting is also one of the most unexpected. Heroes of the Storm will receive a new character: Xal'atath, one of the most important figures in the recent Warcraft universe.
The character will arrive in the Nexus on September 28, 2026, after going through the PTR on September 14. Adding a new hero to Heroes of the Storm would already be interesting news on its own. But the context is what really stands out.
For years, the game has received far less attention than Blizzard's other titles. Therefore, seeing the company once again feature Heroes of the Storm in a major BlizzCon presentation inevitably sparks speculation about the future of the MOBA.
Blizzard itself has left open the possibility that more updates may come to the game in the future. We still do not know whether this represents a definitive change in strategy for Heroes of the Storm, but it is certainly a positive sign for a community that has continued keeping the game alive even during periods of reduced support.
Other BlizzCon 2026 announcements and highlights
In addition to the five announcements above, Blizzard presented a considerable amount of news for its other franchises.
- Overwatch introduced the new hero Doctrine, a support character inspired by vampires.
- Sombra and Roadhog will receive major reworks.
- The new map Watchpoint: Grimsvötn will arrive in Overwatch.
- Overwatch's fifth season will conclude the The Reign of Talon story arc.
- Blizzard announced the return of LE SSERAFIM for a new collaboration with Overwatch.
- YOASOBI will perform at the first halftime show in BlizzCon history during the Overwatch World Cup.
- Warcraft III: Reforged – Forsaken Kingdom launched during BlizzCon itself, bringing a new campaign to the classic strategy game.
- Diablo IV will receive the franchise's 30th anniversary celebration season.
- Diablo IV will also come to Nintendo Switch 2.
- An animated Diablo series is in development in partnership with Netflix.
- World of Warcraft: Midnight will continue its story with the Eclipse update.
- Blizzard also showed The Last Titan once again, the conclusion to the current Worldsoul Saga.
And, as always happens at a BlizzCon, the trailers and cinematic presentations were a spectacle in their own right.
Among the materials presented, the Overwatch cinematic deserves a special mention. Regardless of any discussion about gameplay, Blizzard continues to demonstrate an impressive command of art direction, animation, character design, and cinematic language in its videos.
For anyone who works with or follows game art, these presentations can be almost as interesting as the announcements themselves.
A new era for Blizzard?
BlizzCon 2026 left a very clear impression: Blizzard is not simply trying to keep its current games running. The company is preparing a new generation of projects for some of its most important franchises.
StarCraft has finally received a major new project. Diablo V already has a release window. World of Warcraft is getting a new permanent experience based on its classic era. Hearthstone is preparing a new class after six years. And even Heroes of the Storm has received a new character.
Perhaps the most interesting aspect is the variety of these proposals. Blizzard is once again betting on universes with decades of history, while trying to find different ways to present them.
As someone who has primarily had direct experience with Hearthstone as a player, it is hard not to look at this amount of new content with curiosity. But even setting personal experience aside, there is something particularly interesting about seeing Blizzard's major pillars return to the spotlight simultaneously.
After a few years of uncertainty, BlizzCon 2026 seems to have been less a celebration of the past and more an attempt by Blizzard to show where it intends to take its universes over the coming years.
